Aging FAQ

Created: 12 January 2024, 19:45:28 UTC
Last updated: 16 January 2024, 05:45:52 UTC

Aging Guidelines


 

Frequently Asked Questions

How do I age up my faun? How can I officially age a fawn myself?

Similar to ordering a custom, you will fill out the artist’s form with all information that is relevant to your faunid. You will have limitations as listed below but overall, the process is exactly like ordering a custom. Alternatively you can make it yourself.

You can submit your age up directly to Deertush or submit a claim with the aged-up faun design. After any critique and any need for resubmission, you may be accepted and will then pay the self age-up fee before it is officiated.
Are age-ups priced differently than customs? Can I unofficially age up a fawn?
This will completely depend on your artist and if they have a discount for fawns. Discounts aside, they will be priced exactly the same. This does not count for self age-ups. We can’t control what you do with your characters. However, any unofficial reference cannot be used in events that require the acknowledgment of official appearance such as fawning or art challenges.
Can I remove/add a trait? What if I can’t draw but can’t afford the artists’ rates for an ageup?
No. Your fawn must display all given traits in some form. Self age-ups can be commissioned and drawn by anyone. You have the choice of a fully custom self age-up or you can use one of the provided bases that you color in. Additionally, you can commission another artist to do the art.
Can I modify a trait? If I do all the work, why is there still a fee?
Yes! Since traits are now listed on all references, traits can be modified in various ways. However, the trait still must be recognizable. Faunid fees, event store purchases, etc. all go towards keeping the site’s domain which requires an annual fee. You can bypass a fee if you are gifted or win a self-age up.
Can I have the feathers/fluff shorter/longer? Is my art good enough for a self age-up?
You can have fluff and feathers grow to any reasonable length in accordance to the trait, short or long. The shape of the feather cannot change nor can the type of fluff(curly, straight, wavy, etc.). It’s hard to say. At the bottom of this Doc is a section which covers art quality guidelines and requirements. Constructive critiques are always available.
Do I have to keep the hairstyle the artist gave the faun? Can I use a base other than those provided?
No. Even if the traits says “Long Hair”, you can make this trait as nearly ANY hairstyle. Long hair has been merged into the normal hair trait. If you do not want to use the several official bases provided, you can draw the reference yourself or commission one. You can use bases for unofficial references, but not for the website submission.
Can I give my faun body modifications?
What can I have on my reference?
As long as these modifications cannot be confused with a trait, you can! Please ask and make sure beforehand though. Freeze-branding, ear cropping, wound-caused amputation, tattoos, bodypaint, piercings, and carved antlers are all viable options. The only mod not allowed is tail docking as you would be unable to see the tail trait of the faunid. At minimum, include a front flatcolor view of the faunid. You are allowed to include extras such as back views, clothing, and props.

 

 




Marking changes and adjustments

Limits on Marking Color Adjustment

Any adjusted marking colors must still be in the color group/family of the original design’s marking. 

If the marking is blue, it must stay recognizably blue. 


Saturation can be slightly adjusted.

Can be shifted to a more vibrant/brighter version of that color.

Slight hue shifting is allowed within the color “family”.

Can be a darker value/brightness.


You cannot totally desaturate a color or vice versa.

The color must remain the same color. In this case, yellow.

Additional colors cannot be added.

While in the same “family”, this is too far from the original brightness.


Additional examples

The below images are further examples of possible marking adjustments as well as things that would NOT be acceptable.

Shape adjustment.

Shrunken version of original marking.

Shape readjustment and extending existing color.

Reducing size as well as color adjustment.

 

Unwarrented marking pattern.

Total marking erasure.

The color is too far from the original.

The color is too bright.



LENGTH / SIZE LIMITS ON TRAITS
Horse Tail
Horse tails may be depicted in almost any fashion that a real life horsetail is depicted.
Fluff

Fluff cannot be so long that it would realistically sag down like a mane.* There must be noticeable extra fur at the targeted area.

* - Exclusions to this rule: Heel fluff, dorsal mane, hair tuft


Fangs, Orc Tusks, Hair Tuft

The lower jawline must exceed at least half of the fang’s length.

The fangs must be visible when the faunid’s mouth is closed.

 

The tusks cannot extend beyond the nostril.

The tusk must be visible when the faunid’s mouth is closed.

 

Hair cannot extend beyond the jawline or fully cover both eyes.

There must be noticeable fur on the top of the faunid’s head.


 

Hair / Long hair

“Long Hair” as a trait has been redefined to simply be “Hair.”

Hair cannot extend beyond the hooves/height of the faunid.

There must be noticeable hair/fluff on the head that cannot be confused with “Hair tuft.”

 


 

KIRIN TAIL / FEATHERED KIRIN TAIL

Hair/feathers cannot exceed 1.5x the length of the tail itself. There must be a noticeable tuft of hair/feathers present at the tip of the tail.


PREMADE ACCEPTED BASES

Anthro 2 Crow
Anthro 1 Crow
Anthro Deertush
Quad Beatnik
Anthro Beatnik
Feral Roeskull

self age-up quality guidelines

At MINIMUM your reference must have:
A Flatcolor front view (unclothed)
A list of traits/mutations/body mods
A color palette

anatomy / stylization guide

Your faun is not required to be in “faunid style” but must still be recognizable as a deer species. Antlers must be based in realism.

 

“Chibi” and “cutesy” style is still recognizable as a deer species.

Drawn realism.

Stylized semi-realism.

Moderate stylization where the relative deer species can be identified.

 

Styles based on mainstream media are not allowed(MLP, Lion King, etc.)

Overly stylized anatomy that is no longer recognizable.

Anatomy must be correct and make sense.

Stylization may not create “faux traits” due to exaggeration.


Lineart requirements

The lineart for your faun should be visible, non-obtrusive, and clean.
Textured lineart but still clean.
Minor shading and solid linework, but non-obtrusive to the design.
Thin lineart that is visible.
Weighted lineart that never breaks.